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Visual System Lighting is one of the major elements affecting efficiency, productivity and comfort in the workplace. Light intensity, expressed in lux, is the amount of light that falls on the work surface. Light intensity must be low enough for general comfort yet sufficiently high for visual tasks. Generally, room lighting should be no more than three times brighter or three times darker than the illumination on the task.
The use of video display terminal (VDT) screens in modern offices is a prime example of the need for effective illumination. The lighting in most office environments is too bright for optimal VDT screen viewing. The illumination may be reduced by removing two bulbs in four-bulb fluorescent fixtures, removing the bulbs in every other fixture, or turning off overhead lights altogether. Supplemental desk lighting is better than overhead lighting for reading printed copy.
It is important to consider the needs of all workers and tasks in a work area when modifying illumination. The following addresses factors to consider when adjusting light to meet individual needs. The amount of light needed for maximum visual efficiency varies with the individual visual system. Factors such as pupil size, ability of the eyes to accommodate for nearness, and even the color of the eyes affect how objects are seen. These factors play an even more important role with aging. Even with correction, visual acuity declines with age as does resistance to glare and color discrimination. The pupil of the eye generally gets smaller with age, and therefore requires more illumination than that of younger individuals. Attention to room and task lighting can help improve acuity and prevent discomfort, annoyance, interference, and eye fatigue. Direct lighting is the light falling directly on a task. It is the most efficient type of illumination, but it tends to produce shadows and glare. Indirect lighting is light reflected off adjacent ceilings and walls. Indirect lighting produces less glare and is more comfortable to work under than direct lighting. However, since indirect lighting is reflected, more initial illumination is required to achieve the same illumination as direct lighting. Because of this, indirect lighting is less efficient and more costly than direct lighting. Computers are often situated in work environments where there are potential sources of glare such as overhead lights or windows without curtains. Glare can interfere with vision and reduce productivity. Although identifying sources of glare may be easy, eliminating the sources is often more difficult. Sometimes the work space can be arranged to move the computer terminal away from the glare (e.g., arrange desks and VDT screen so they are oriented 90 degrees from light sources), or partitions can be added to remove the unwanted glare. Other work, such as reading print on glossy-paged books and journals, may produce glare problems for the worker. An object will render different colors depending on the type of light source. Poor color rendering can distort color perception, increase eye fatigue, and decrease productivity. Fluorescent lamps and incandescent lamps provide good color rendering. Mercury vapor, metal halide, and low-pressure sodium lamps are energy-efficient sources, but distort color perception. The more efficient lamps do not provide the best quality of light. The hidden costs of eye fatigue, decreased productivity and decreased quality of work often justify the investment in higher quality lighting. Common Tasks and Illumination Levels Normal Activity: VDTs:
Suggested Solutions for Lighting-Related Problems General work area illumination may be improved by: Office-based work using computers may be improved by: References
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